Tried extracting a monster from a mod, and...

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gman829
Posts: 74
Joined: Sat May 12, 2018 1:55 pm

Re: Tried extracting a monster from a mod, and...

Post by gman829 »

Ok so now it appears in my map, but I'm missing the missle sprites, fire sprites,and it doesn't make any noise, even though i put the SNDIFO lump. Here's the new version: https://drive.google.com/file/d/1pHyWmY ... sp=sharing
Jarewill
 
 
Posts: 1766
Joined: Sun Jul 21, 2019 8:54 am

Re: Tried extracting a monster from a mod, and...

Post by Jarewill »

You are using .pk3's structure in SNDINFO, while you are using a .wad file.
Instead of specifying a path of non-existent directories, simply write the file name:
Spoiler:
Also, I notice that the SNDINFO defines sounds that aren't even in the wad.
gman829
Posts: 74
Joined: Sat May 12, 2018 1:55 pm

Re: Tried extracting a monster from a mod, and...

Post by gman829 »

So I looked, and the attacks are missing. I tried looking through the mod's files (I left a download link at the top of the thread) and O found explosion sprites for when it's dead, but I didn't find it's rockwall sprites, missile sprites, or fire sprites.`
gman829
Posts: 74
Joined: Sat May 12, 2018 1:55 pm

Re: Tried extracting a monster from a mod, and...

Post by gman829 »

i think I'm gonna scrap the project for now.
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