Zscript: Event Handlers

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TXTX
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Zscript: Event Handlers

Post by TXTX »

Which part of event handlers run whenever you start a new level? I've tried WorldThingSpawned, PlayerRespawned, WorldLoaded, PlayerEntered, and OnRegister. My code might be faulty, but to pin it down I also need help on what runs when you start a new level.
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Matt
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Re: Zscript: Event Handlers

Post by Matt »

WorldLoaded should do the trick, but (and we have no idea without seeing the code) your particular usage might be an edge case it doesn't handle as expected. What exactly are you trying to do with this script?
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TXTX
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Re: Zscript: Event Handlers

Post by TXTX »

Yeah, it was world loaded. It was an error on my part. Was attaching a thinker to track game mechanics for a class on each level. I forgot it has an inventory item to stop repeated running.

Also was wrongly running it on staticeventhandler. Whoops.
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