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not being able to replace fist

Posted: Sun Nov 17, 2019 9:07 am
by memredi
despite the fact that i have put "replaces fist" thing, i somehow cannot get the doom fist replaced with the mod's fist. Why?

thank

Re: not being able to replace fist

Posted: Sun Nov 17, 2019 9:14 am
by Void Weaver
Is your new fist have Weapon.SlotNumber (and Weapon.SlotPriority) property?
If it haven't then try to add it there.

Re: not being able to replace fist

Posted: Sun Nov 17, 2019 9:21 am
by Xim
You might also need to make a new player class that starts with your new weapons instead of the old ones, then set it as the main class in MAPINFO.

Re: not being able to replace fist

Posted: Sun Nov 17, 2019 9:47 am
by Void Weaver
It's redundant in case if you have defined appropriate weapon slot number.

Re: not being able to replace fist

Posted: Sun Nov 17, 2019 10:26 am
by memredi
it just keeps on not replacing altho defining the slot number

Re: not being able to replace fist

Posted: Sun Nov 17, 2019 10:32 am
by memredi
Spoiler:

Re: not being able to replace fist

Posted: Sun Nov 17, 2019 10:43 am
by Jarewill
Replaces only works on spawned items.
Replacing chaingun with a modded one, will make the modded one spawn, but the chaingun can still be given with a command.
All spawned fists will be replaced with the modded one, but the player class has set to spawn with the vanilla one.
You need to make a new class like Xim said.