Check is sector moving
Posted: Sun Nov 10, 2019 2:24 pm
How check is some sector ceiling/floor moves up/down at this specific game tick?
I want make gibs which act more like actual things under crusher, which means fly out of crusher as "soon" as crusher start crushing it.
I know there are grind actor virtual, but it usually calls when actor already too late to splash out of crusher.
I want make gibs which act more like actual things under crusher, which means fly out of crusher as "soon" as crusher start crushing it.
I know there are grind actor virtual, but it usually calls when actor already too late to splash out of crusher.