I want to apply custom mugshots for a gameplay mod I'm currently working on (.pk3)
where do I need to start making from? how do I do so step by step?
thanks
first ever time making custom mugshots via sbarinfo
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Re: first ever time making custom mugshots via sbarinfo
SBARINFO isn't even needed.
Just name the graphics the same as the mugshots in doom (e.g. STFST01 for healthy face looking straight) and put them in the graphics directory in your .pk3 file.
Just name the graphics the same as the mugshots in doom (e.g. STFST01 for healthy face looking straight) and put them in the graphics directory in your .pk3 file.