Is there a way to cause an attack or projectile to pass through an actor after a check is passed? Looking to make an instant dodging effect upon contact with a damaging source.
I know special code exists for projectiles like bloodscourge but I'm looking for something that has compatibility with almost anything. Also not sure if hitscan is possible due to its nature.
Zscript Instant attack dodging?
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)