Code: Select all
SpecialAction = "<monstertype>", "<action special>", [arg1], [arg2], [arg3], [arg4], [arg5]
Code: Select all
SpecialAction = "zombiemanboss", "Exit_Normal"
Moderator: GZDoom Developers
Code: Select all
SpecialAction = "<monstertype>", "<action special>", [arg1], [arg2], [arg3], [arg4], [arg5]
Code: Select all
SpecialAction = "zombiemanboss", "Exit_Normal"
Code: Select all
map E1M1 "Hangar Extermination"
levelnum 1
next E1M2
secretnext E1M9
sky1 SKY1 0
cluster 1
par 30
music D_E1M1
SpecialAction = "ZombiemanBoss", "Exit_Normal"
Code: Select all
ACTOR ZombieManBoss : Zombieman replaces Zombieman
{
+BOSSDEATH
States
{
Death:
POSS H 5 A_BossDeath
POSS I 5 A_Scream
POSS J 5 A_NoBlocking
POSS K 5
POSS L -1
Stop
XDeath:
POSS M 5 A_BossDeath
POSS N 5 A_XScream
POSS O 5 A_NoBlocking
POSS PQRST 5
POSS U -1
Stop
}
}
Code: Select all
map E1M1 "Hangar Extermination"
{ //Forgot bracket character
levelnum = 1 //Forgot equal sign
next = E1M2
secretnext = E1M9
sky1 = SKY1, 0
cluster = 1
par = 30
music = D_E1M1
SpecialAction = "ZombiemanBoss", "Exit_Normal"
}