Edit NPCs of existing mods

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Post Reply
gzalex980
Posts: 4
Joined: Fri Apr 12, 2019 8:28 am
Graphics Processor: nVidia (Modern GZDoom)

Edit NPCs of existing mods

Post by gzalex980 »

Hi all!

Again here, this time is to ask them for help with the modification of the values of friendly npcs, more specifically the npcs of the "Brothers in Arms" mod, which file should be modified and how should I modify it so that, for example, do friends inflict more damage or be immortal? I do not want to change anything else for fear of some error, I do not know much about scripting or similar
Last edited by Rachael on Sun Apr 14, 2019 11:14 am, edited 1 time in total.
Reason: Removed size tag
User avatar
Rachael
Posts: 13561
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Edit NPCs of existing mods

Post by Rachael »

Hello - please don't use [size] tags on the entire post. The [size] tags are meant for highlighting specific parts of a post, for instance to create headers or to highlight important warnings.
gzalex980
Posts: 4
Joined: Fri Apr 12, 2019 8:28 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Edit NPCs of existing mods

Post by gzalex980 »

I'm sorry, thanks for the warning, I'll keep it in mind
Post Reply

Return to “Scripting”