i'm using this code
Code: Select all
actor stormtrooper:Zombieman replaces Zombieman
{
missiletype "redblasterbolt"
missileheight 20
Obituary "%o was shot up by a stormtrooper"
states
{
Missile:
POSS E 4 A_FaceTarget
POSS E 0 A_PlaySound("blasterf")
POSS F 4 A_SpawnProjectile ("redblasterbolt", 30,10, random(-8,8), CMF_OFFSETPITCH, random(-8,8))
POSS E 4 A_FaceTarget
POSS E 0 A_PlaySound("blasterf")
POSS F 4 A_SpawnProjectile ("redblasterbolt", 30,10, random(-2,2), CMF_OFFSETPITCH,random(-5,5))
POSS E 4 A_FaceTarget
POSS E 0 A_PlaySound("blasterf")
POSS F 4 A_SpawnProjectile ("redblasterbolt", 30,10, random(-8,8), CMF_OFFSETPITCH, random(-8,8))
goto See
XDeath:
POSS MMM 0 A_TossGib
POSS MNOPQRSTU 5 A_TossGib
POSS U -1
stop
}
}