I've been digging around all day and not finding much on this, so I thought I'd ask here.
Is there a ZScript analog to the DECORATE //$Category and //$Title flags to get GZDoom Builder to put my actors into categories and gve them friendly names?
DoomEdNums definition in MAPINFO doesn't seem to have any mention of this, either.
Thanks.
ZScript analog for Category & Title
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Re: ZScript analog for Category & Title
It's possible that you need to use the GZDoomBuilder bugfix 2.3.0 fork that's somewhere on this forum. The base version has trouble supporting zScript.
- Daryn
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Re: ZScript analog for Category & Title
That is the version I'm using. The build from the 19th of January.
Re: ZScript analog for Category & Title
Then it should work. Make sure the Category and Title comments are inside an actor's Default{} block.
- Daryn
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Re: ZScript analog for Category & Title
Yup, that sorted it. I'd mistakenly put them outside of the Default, but inside the Actor definition. Derp.
Re: ZScript analog for Category & Title
I think I made that mistake too when first using it with zScript It's one of those cases where you check your code and can't find any faults with it no matter how hard you look.