Code: Select all
Missile:
KNIG E 7 A_FaceTarget
KNIG F 6 A_FaceTarget
TNT1 A 0 A_JumpIf(CallACS("KnightAxeCounter") < 3, "ThrowAxeGreen")
TNT1 A 0 A_CustomMissile("HLKnightAxeRed",40)
Goto Refire
ThrowAxeGreen:
TNT1 A 0 A_CustomMissile("HLKnightAxeGreen",40)
Refire:
KNIG G 5
KNIG F 2 A_MonsterRefire(40,"See")
KNIG F 0 A_Jump(64,"See")
Goto Missile
Code: Select all
Script "KnightAxeCounter" (int AxeCounter)
{
if (AxeCounter < 3)
{AxeCounter++;}
else
{AxeCounter = 0;}
}