InStateSequence and overlays

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InStateSequence and overlays

Postby Jekyll Grim Payne » Sat Jan 12, 2019 7:13 am

How does InStateSequence interact with overlays? I have an overlay with if (invoker.InStateSequence(invoker.curstate,invoker.ResolveState("Ready")) in it, and the check doesn't pass, so I assume it doesn't work that way. Can I check from the overlay which main state the weapon is in?
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Re: InStateSequence and overlays

Postby Graf Zahl » Sat Jan 12, 2019 6:24 pm

It only checks the actor's own current state. You really shouldn't rely too much on this function anyway, it is mainly meant to verify Dehacked modifications or bad original implementations that might crash without it.
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