Here's a short video of what I mean. Included after is all the relevant scripts pertaining to the gun and shooting it.
Code: Select all
actor Unmaker : Weapon 6508
{
obituary "%o experienced unbirth."
radius 20
height 16
inventory.pickupmessage "You got the Unmaker! Use its ammo carefully..."
Weapon.SlotNumber 8
weapon.selectionorder 9
weapon.kickback -500
Weapon.AmmoType "UnmakerShard"
Weapon.AmmoGive 0
Weapon.AmmoUse 1
Inventory.Icon "LGUNA0"
Decal "BulletChip"
states
{
Ready:
UNKF A 25 A_WeaponReady
UNKF B 9 A_WeaponReady
loop
Deselect:
UNKF AB 1 A_Lower
loop
Select:
UNKF AB 1 A_Raise
loop
Fire:
UNKF B 0 A_SetBlend("ff 00 00", 0.8, 180)
UNKF B 20 A_PlaySound("weapons/unmakef")
UNKF B 10
UNKF B 0 A_FireCustomMissile ("UnmakerSkull", 0, 1)
NONE B 7 A_GunFlash
UNKF B 6 A_ReFire
Goto Ready
Flash:
UNKF B 40 bright A_Light(-20)
stop
Spawn:
LGUN A -1
stop
}
}
actor UnmakerSkull 6512
{
Game Doom
Radius 14
Height 8
Speed 90
Damage (4000)
Projectile
+DEHEXPLOSION
SeeSound "weapons/unmakep"
DeathSound "weapons/Xfireex"
states
{
Spawn:
ETHS R 4 bright A_SeekerMissile (10,20)
loop
Death:
NMBL D 20 bright A_PlaySound("weapons/unmakes",0,1.0,false,ATTN_NONE)
NMBL E 8 bright
NMBL F 6 bright ACS_ExecuteAlways(3)
NMBL G 4 bright
NMBL H 4 bright A_PlaySound("weapons/unmakee",0,1.0,false,ATTN_NONE)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,23,2)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,180,2)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,34,2)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,0,2)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,11,2)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,48,2)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,118,2)
NMBL H 0 bright A_CustomMissile("UnmakerFire",15,0,76,2)
NMBL I 4 A_Explode((4000), 1440, 0)
stop
}
}
ACTOR UnmakerFire 6516
{
Radius 8
Height 20
Health 3000
Speed 25
Mass 300
Damage 0
+DROPOFF
+FLOORCLIP
+NOBLOOD
+NOTARGET
+THRUGHOST
Renderstyle Add
Alpha 0.6
States
{
Spawn:
NKFR A 1 Bright
NKFR A 1 Bright
NKFR A 1 Bright
NKFR A 4 Bright
NKFR BC 4 Bright
NKFR D 4 Bright
NKFR EF 4 Bright
NKFR G 4 Bright
NKFR HI 4 Bright
NKFR J 4 Bright
NKFR KL 4 Bright
NKFR M 4 Bright
NKFR NA 4 Bright
NKFR B 4 Bright
NKFR CD 4 Bright
NKFR E 4 Bright
NKFR FG 4 Bright
NKFR H 4 Bright
NKFR IJ 4 Bright
NKFR K 4 Bright
NKFR LM 4 Bright
NKFR N 4 Bright
NKFR AB 4 Bright
NKFR C 4 Bright
NKFR DE 4 Bright
NKFR F 4 Bright
NKFR GH 4 Bright
NKFR I 4 Bright
NKFR JK 4 Bright
NKFR L 4 Bright
NKFR MN 4 Bright
Goto Spawn+5
Goto Death
Death:
NKFR O 5 Bright
NKFR P 7 Bright
NKFR Q 10 Bright
Stop
}
}
SCRIPT 3 (void)
{
SetGravity(10.0);
Delay (40);
SetGravity(800.0);
}