Give player a inventory item to activate a script
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Give player a inventory item to activate a script
So...how can i can give an item to the player when he kills a monster? what i mean is when you shoot a monster and the monster dies it instantly gives you an item, I also wanted to know how to use those objects to check the player status
Re: Give player a inventory item to activate a script
Another question ... is there any line to determine the distance in which the enemy attack can affect the player?
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Re: Give player a inventory item to activate a script
Since that question is entirely not related to the one you asked in the OP, it's better that you create a new thread for it.