So I made A Pistol and when I try to use it it doesnt show up like for example when I use the give command
but when I typed in summon it crashed, no crash message just GZDoom is not responding and it took quite a while to close
Summoning Pistol Crashes GZDoom
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Beetow Brode
- Posts: 69
- Joined: Sat Sep 24, 2016 1:46 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: "We've Got Hostiles"
- Beetow Brode
- Posts: 69
- Joined: Sat Sep 24, 2016 1:46 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: "We've Got Hostiles"
Re: Summoning Pistol Crashes GZDoom
Oh S*&% I forgot the code here you go
Code: Select all
ACTOR PISTOLA : Weapon
{
Weapon.SelectionOrder 2900
Weapon.AmmoUse 1
Weapon.SlotNumber 2
Weapon.AmmoGive 40
Weapon.AmmoType "Clip"
scale 1.5
AttackSound "SNDGN1"
+WEAPON.WIMPY_WEAPON
Inventory.Pickupmessage "Picked up a Shitty Pistol."
States
{
Spawn:
PISO E 0
loop
Ready:
PISO A 1 A_WeaponReady
Loop
Select:
PISO A 1 A_WeaponReady
Loop
Deselect:
PISO A 1 A_WeaponReady
Loop
Fire:
PISO A 1
PISO B 2
PISO C 2 A_FireBullets(5.2,1,1,75)
PISO D 1
Loop
}
}
- Arctangent
- Posts: 1235
- Joined: Thu Nov 06, 2014 1:53 pm
- Contact:
Re: Summoning Pistol Crashes GZDoom
welcome to zero-duration infinite loops, budBeetow Brode wrote:Code: Select all
Spawn: PISO E 0 loop
they'll stick with you throughout your entire coding career, you'll just get better at spotting them after the fact