[DECORATE] Giving Lost Souls a custom damage type

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Boondorl
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Joined: Wed Jul 11, 2018 10:57 pm

[DECORATE] Giving Lost Souls a custom damage type

Post by Boondorl »

Is there an easy way to do this? I've tried using DamageType but that doesn't seem to apply to A_SkullAttack.
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Enjay
 
 
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Re: [DECORATE] Giving Lost Souls a custom damage type

Post by Enjay »

This thread might be of use to you.

viewtopic.php?f=122&t=61963
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Boondorl
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Joined: Wed Jul 11, 2018 10:57 pm

Re: [DECORATE] Giving Lost Souls a custom damage type

Post by Boondorl »

Alas, ZScript is off limits since I'm keeping it Zandronum compatible for the better multiplayer support. Many of my headaches could be easily solved if I could just override functions.

I have thought about the melee puff solution, though. My only problem is how it kinda ruins compatibility with other mods that might not change the melee damage type. I guess I'll just have to deal with it. It's only going to affect Pain Elementals, after all, and you certainly don't want to be standing next to these ones.
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