A_SetRoll on HUD Weapon sprites?

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Post Reply
User avatar
Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

A_SetRoll on HUD Weapon sprites?

Post by Endie »

As the title says, is there any way to roll the weapon hud sprite, without custom sprites or whatever like that?

if so, how should i do something like this?
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: A_SetRoll on HUD Weapon sprites?

Post by Nash »

The PSprite drawer would have to use the 2D triangle drawer first before arbitrary rotate and scale would be possible.
Post Reply

Return to “Scripting”