I´m making some introductory cutscenes and mission briefings with the ACS scripting language. Now I am at the point where I feel the need to ask some questions regarding camera zoom, lighting, movement, sprites of actors and I´m also happy to be given general tips.
Thanks to the tutorial on the wiki I got pretty far! https://doomnexus.drdteam.org/Tutorial/cutscenes.html
Regarding the camera zoom, in the following image is a briefing depicted. It was made using a aiming camera, a wall texture as the picture and text thanks to the hudmessage function. I made the picture fit into the camera frame by moving the camera and stretching the texture, but I would find it easier just to zoom the view, that would also be very nice with a landscape shot. Is it even possible to zoom the camera?
Also, I noticed many players like to use darkening mods like Dark Doom, which make the picture hard to see, is there a way to force a single line to be fullbright?
Regarding animating a sprite I´m using a puppet actor with states calling different frames of animation, which I can set with the ACS function [wiki]SetActorState[/wiki].
For precise movements it seems the best to use the [wiki]ActorMover[/wiki] for movement and [wiki]SetActorState[/wiki] for a walking animation, whats your opinion on this?
Spoiler: