Simply, how to disable the [%goodbye] choices coming up by default in every page?
I'm using USDF in UDMF mapping.
USDF Dialogue Cancellation
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Kinsie
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Re: USDF Dialogue Cancellation
I don't believe you can. You can, however, specify a custom Goodbye message when using the "ZDoom" namespace.
Code: Select all
namespace = "ZDoom";
include = "SCRIPT00";
Conversation
{
// Piano Man
id = 7;
Page
{
name = "Pianist";
dialog = "<The pianist ignores you with the effortlessness of a seasoned professional. You suspect he's not the kind of embassy function pianist who takes requests.>";
goodbye = "<Slink Away>";
}
}
- wildweasel
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Re: USDF Dialogue Cancellation
As I recall, the ability to disable them was omitted as a conscious design decision, because otherwise, the player could become irrevocably locked in a conversation menu with no way to escape (since the Escape key doubles as the "goodbye" option).Chickenlegz wrote:Simply, how to disable the [%goodbye] choices coming up by default in every page?
I'm using USDF in UDMF mapping.