USDF Dialogue Cancellation

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DnB-Freak
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Joined: Sun May 19, 2013 12:09 pm

USDF Dialogue Cancellation

Post by DnB-Freak »

Simply, how to disable the [%goodbye] choices coming up by default in every page?

I'm using USDF in UDMF mapping.
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Kinsie
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Re: USDF Dialogue Cancellation

Post by Kinsie »

I don't believe you can. You can, however, specify a custom Goodbye message when using the "ZDoom" namespace.

Code: Select all

namespace = "ZDoom";
include = "SCRIPT00";

Conversation
{
	// Piano Man
	id = 7;
	Page
	{
		name = "Pianist";
		dialog = "<The pianist ignores you with the effortlessness of a seasoned professional. You suspect he's not the kind of embassy function pianist who takes requests.>";
		goodbye = "<Slink Away>";
	}
}
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wildweasel
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Re: USDF Dialogue Cancellation

Post by wildweasel »

Chickenlegz wrote:Simply, how to disable the [%goodbye] choices coming up by default in every page?

I'm using USDF in UDMF mapping.
As I recall, the ability to disable them was omitted as a conscious design decision, because otherwise, the player could become irrevocably locked in a conversation menu with no way to escape (since the Escape key doubles as the "goodbye" option).
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