I'm aware. This is already visible in the current engine: the brackets are incorrectly positioned when using the classic software renderer (but not GL or softpoly).Graf Zahl wrote:I know people won't like what I'm saying now, but doing any unprojection from the 3D view to the 2D screen on the script side is a dangerous thing.
What do you suggest? There is no ZScript API for determining if/how/where an actor is projected onto the screen, as far as I can tell. How else is HUD code supposed to figure that out?