Code: Select all
namespace ="Zdoom";
Include = "SCRIPT00";
conversation
{
Actor = "ZombieMan";
Page
{
Name = "Hello";
Dialog = "World";
}
}
Thanks in advance and im sorry if im being stupid.
Moderator: GZDoom Developers
Code: Select all
namespace ="Zdoom";
Include = "SCRIPT00";
conversation
{
Actor = "ZombieMan";
Page
{
Name = "Hello";
Dialog = "World";
}
}
okay, as i said i figured out what i wanted to do anyway. but its also best to explain how to do things instead of just saying theyre doing it wrong, it comes off as rude and is really not helpful.ramon.dexter wrote:First: You dont really need to tie the conversation to a actor. This is an old way of doing the conversation. I have never tied the conversation to one specific actor, yet all conversations work for me.
And this comes to other point: You cannot tie conversation to a linedef special.
ramon.dexter wrote: And this comes to other point: You cannot tie conversation to a linedef special.
This was what i ended up doing, i thought i tried it and it didnt work but i mustve been doing something wrong since it worked fine the second time not long after i made my post.Graf Zahl wrote:[wiki]StartConversation[/wiki] with proper setup can come quite close.