Rail attack obituaries
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
-
- Posts: 218
- Joined: Fri Jan 30, 2015 10:32 pm
- Location: Pittman Center
- Contact:
Rail attack obituaries
I'm aware that 1 can use bullet puffs to define the obituaries for A_FireBullet attacks, as is useful in the event that you want different attack modes to have separate obituaries, like if 1 fire mode is hitscan & the other isn't (which I presume is the main reason for making the modder able to define a hitscan obituary in the attack call's puff actor to begin with). My question is this: will the "obituary in the puff definition" thing also work with puffs used in an A_RailAttack call? I mean, those are technically hitscan.