I did write recently a "Charge" state sequence with help of a very cool A_CheckLOF function, but since I am complete noob in DECORATE I have almost immediately clashed with a quite annoying trouble. My actor accidentally gets stuck during "Charge" into his own summon-actors (named as "B") and on rare occasions even into the map walls instead of jumping out to "ChargeEND" sequence state, despite that fact of I set almost all positive triggering flags (such as JUMPENEMY|JUMPFRIEND|JUMPOBJECT...) in A_CheckLOF.
What can be cause of that? If a some A_CheckLOF parameters are cause this, then which are should be adjusted?
"Amusing" note: while D get stuck he jumps out of loop whenever any other actor appears in the 360 degrees limits of A_CheckLOF range with a current settings.
Spoiler: A_CheckLOF "charge" of main actor "D"
Spoiler: Circle warp-spawner of "B" summon-actor
Spoiler: Friendly immobile summon-actor "B" into which "D" gets stuck