[SOLVED] A simple question about TEXTURE lumps

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[SOLVED] A simple question about TEXTURE lumps

Postby Endie » Thu Mar 01, 2018 5:22 pm

I've read the wiki, about TEXTURES lump, but, i still have something to ask. I can rescale a weapon-hud sprite via TEXTURES? And set offsets on screen too? If so, how can i do it?

Or maybe i'm just dumb and didn't pay the enough attention to what i've reading? yeah, i think so XB
Last edited by Endie on Thu Mar 01, 2018 9:05 pm, edited 1 time in total.
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Re: Just a question.

Postby Mikk- » Thu Mar 01, 2018 5:43 pm

Yes, it's literally the first three properties on the page XScale, YScale and Offset

TEXTURES
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Re: Just a question.

Postby Matt » Thu Mar 01, 2018 7:35 pm

Just a suggestion: Can you please make a meaningful title next time, something like "How can I scale a weapon sprite in TEXTURES?" or even "textures hlp plz" could be helpful to a lot of people who might either be able to help or have the same or a similar question.
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Re: Just a question.

Postby Endie » Thu Mar 01, 2018 9:01 pm

Mikk- wrote:Yes, it's literally the first three properties on the page XScale, YScale and Offset

TEXTURES

ooh right, i was kinda confused anyway. But thanks

Matt wrote:Just a suggestion: Can you please make a meaningful title next time, something like "How can I scale a weapon sprite in TEXTURES?" or even "textures hlp plz" could be helpful to a lot of people who might either be able to help or have the same or a similar question.
Oh, okay, i'm changing this title right now, since its solved, but next time i'll use something better
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Endie
I'm doing what i love. Doesn't mean i'm good at it though
 
Joined: 16 Mar 2017
Location: Somewhere in the void
Discord: 「Moa Dixøn」#4254
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)


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