Thing-specific Automap vectors?

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Thing-specific Automap vectors?

Postby LanHikariDS » Sun Feb 25, 2018 1:08 am

I'm aware that one can define custom vector graphics for the player's arrow, but what abour for non-player Things shown on the automap, having their own Vectors defined? Like, showing monsters as Xs, Items as Os, etc.; preferably without/replacing the triangle normally shown with a scanner powerup.
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Re: Thing-specific Automap vectors?

Postby Marisa Kirisame » Mon Feb 26, 2018 4:50 am

It seems only players and keys can have custom vectors, judging from what the wiki says on map arrows.
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Re: Thing-specific Automap vectors?

Postby LanHikariDS » Tue Feb 27, 2018 3:25 am

And upon further messing around, Zandronum doesn't even do as much as ZDoom in this regard, either. Zan completely ignores custom key vectors, only applying those for the player...
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Re: Thing-specific Automap vectors?

Postby Arctangent » Tue Feb 27, 2018 3:05 pm

Chances are that's because it hasn't caught up to the version that added that feature.
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