Monsters which move in full 3D

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Apeirogon
Posts: 1605
Joined: Mon Jun 12, 2017 12:57 am

Monsters which move in full 3D

Post by Apeirogon »

How make monsters which move in full 3D dimensions in directions of some defined vectors, say from monster to it target?
Problem is directly with "move" actor, not with "pick vector". I try make it with move thing(z), but it sometimes miss pitch and directions.
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