This one's proven a bit tricky. I've been trying to replicate the intercepting projectile function from ACS but I'm having trouble with it. Does anyone know what the general calculations are?
In particular ProjectileIntercept uses a matrix to do the calculations...
Intercepting projectiles for ZScript?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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