I had got the most recent GZDoom 3.2.5 and was looking through the gzdoom.pk3 in the zscript/doom and noticed that the coding of monsters, items, weapons, ammo, etc, have been redone. My GZDoom is personally modified to replicate the atmosphere of D64 and PSX but it uses the older coding from previous revisions.
So my question regarding the zscript is. Will I have to modify my own coding to match it or can I keep it as it is?
So far I've encountered no errors.
Question about zscript
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)