Question about zscript

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Mav3r1ck
Posts: 262
Joined: Thu Jul 16, 2015 11:09 pm

Question about zscript

Post by Mav3r1ck »

I had got the most recent GZDoom 3.2.5 and was looking through the gzdoom.pk3 in the zscript/doom and noticed that the coding of monsters, items, weapons, ammo, etc, have been redone. My GZDoom is personally modified to replicate the atmosphere of D64 and PSX but it uses the older coding from previous revisions.

So my question regarding the zscript is. Will I have to modify my own coding to match it or can I keep it as it is?

So far I've encountered no errors.
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