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Shrinking a texture

Posted: Sat Jan 06, 2018 9:40 pm
by Hidden Hands
I have a texture of a painting i want to put on the wall in the room of my game but it is too large to put on a 128x128 wall. I do NOT want to shrink the actual texture down, I just want to display it at a smaller scale in game... how would I do this? I can't seem to do it without re-scaling the entire wall texture with the painting on it and lowering its quality.

Thanks in advance.

Re: Shrinking a texture

Posted: Sun Jan 07, 2018 4:38 am
by ramon.dexter
There are two way to do this:

First is easier. Just insert the texture as a simple linedef with middle texture and flag "lower unpegged", and set a texture scale in the "texture scale" in gzdoom builder.

Or, make a texture lump (best to do is use texture editor in slade), make a new texture and ... set a scale.


Well, when you look at front/back texture properties in gzdoom builder, dou you wonder what are the "scale" for? Have you ever tried playing with this?

Re: Shrinking a texture

Posted: Sun Jan 07, 2018 5:09 am
by Hidden Hands
ramon.dexter wrote:There are two way to do this:

First is easier. Just insert the texture as a simple linedef with middle texture and flag "lower unpegged", and set a texture scale in the "texture scale" in gzdoom builder.

Or, make a texture lump (best to do is use texture editor in slade), make a new texture and ... set a scale.


Well, when you look at front/back texture properties in gzdoom builder, dou you wonder what are the "scale" for? Have you ever tried playing with this?
I never knew this! Thank you. I never used it before. This is great. Ill have to play with this feature when I get home later.