cortlong50 wrote:post your script, the entire script with spoiler or code brackets here. let me see whats up. if its compiling its an ACS code.
here is mine, and i guarantee if you copy and paste this into the script you're activating AND the script is properly activated it will work. so be sure you're activating the script right (which is why id like to look at it) check your linedefs and all that shit. this script pops off right when i start my map pack without fail, so give it a paste and see if it works my guy.
and ill keep helping til you get it so just send that shit over and lets figure this out.
Code: Select all
HudMessage (s:"SVNHRNS/SVNEYES"; HUDMSG_TYPEON, 0, CR_BLACK, 0.5, 0.5, 1.0, 0.2, 3.0);
Oh wait. THERE!!!
Code: Select all
#include "zcommon.acs"
script 1 (void)
{
SetPlayerProperty(1, 1, PROP_TOTALLYFROZEN);
ChangeCamera(1, 1, 0);
SetMusic("", 0);
Delay(80);
Thing_Move(3, 9, 0);
Delay(80);
AmbientSound("CYBERDVO", 100);
SetMusic("D_ANNIHA", 0);
Delay(335);
ChangeCamera(2, 1, 0);
Teleport_NoFog(8);
SetActorAngle(0, 0.25);
Delay(150);
ChangeCamera(1, 1, 0);
Delay(200);
Delay(170);
AmbientSound("CYBERFVO", 100);
SetFont("BIGFONT");
SetPlayerProperty(1, 0, PROP_TOTALLYFROZEN);
SetMusic("NWO", 0);
ChangeCamera(0, 1, 0);
Thing_Activate(3);
Autosave();
}
script 2 (void)
{
Door_Open (4, 18);
SetFont("BIGFONT");
Print(s:"\cfNOOOOOOOOOOOOOOOOOOOO!!!!");
SetMusic("*", 0);
}
script 3 (void)
{
SetMusic("", 0);
ChangeCamera(2, 1, 0);
SetPlayerProperty(1, 1, PROP_TOTALLYFROZEN);
Floor_LowerByValue (5, 24, 80);
Delay(50);
SetMusic("D_ROBBIE", 0);
Delay(60);
Teleport_NoFog(6);
Print(s:"\chSportacus: \cjGreat job! You saved me!");
Delay(150);
Print(s:"\cjStephanie and the others will be happy to know that I'm safe.");
Delay(150);
ChangeCamera(7, 1, 0);
Print(s:"\cjAnd they'll learn that you were the one who saved me!");
Delay(150);
ChangeCamera(2, 1, 0);
Print(s:"\cjCome on, let's get out of here.");
Delay(150);
Exit_Normal(0);
}
Grammar?! Speak the correct way!