A question about ammo
Posted: Wed Dec 20, 2017 11:40 pm
Can you have an ammo pickup that gives out 2 ammo types?
Code: Select all
ACTOR DoubleAmmoThing : CustomInventory
{
Inventory.PickupMessage "Two! TWO! Two ammos in one!"
Inventory.PickupSound "pickups/cheesyjingle"
States
{
Spawn:
BPAK A -1
Stop
Pickup:
TNT1 A 0 A_GiveInventory("SomeBeefyAmmoType", 4)
TNT1 A 0 A_GiveInventory("ABunchaLittleBoolits", 50)
Stop
}
}