Problem with aiming

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DenTheUA
Posts: 41
Joined: Fri Jun 09, 2017 4:06 am
Location: Land of salo, gorilka and borsch (a.k.a. Ukraine)

Problem with aiming

Post by DenTheUA »

So I am actually working on a project, and I've done a weapon with sights.

The problem is that when I press the altfire button first time, gun becames aimed, but when I press Altfire second time, it doesn't go to Ready state, but instead it flickers and stays aimed.

Here's my lump:
Spoiler:
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Jekyll Grim Payne
 
 
Posts: 1071
Joined: Mon Jul 21, 2008 4:08 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
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Re: Problem with aiming

Post by Jekyll Grim Payne »

Two things I can tell you right away. First, man, this formatting is really hard to read. Second, it's not a good idea to make the zooming state a 0-tic one (and in your case your zoom out state's length is 0). If you hold a button even for a bit, it'll zoom out, go into ready state and then right into zoom in state. Can't say anything else definite , but I threw together this and it works fine:

Code: Select all

actor PistolZoom : Pistol
{
Weapon.SlotNumber 2
states
		{
		AltFire:
			TNT1 A 0 A_JumpIfInventory("Zoomed",1,3)
			PISG A 5 A_ZoomFactor(3)
			TNT1 A 0 A_GiveInventory("Zoomed",1)
			goto ready
			TNT1 A 0 A_ZoomFactor(1)
			PISG A 5 A_TakeInventory("Zoomed",1)
			goto ready
		}
}
			


Actor Zoomed : Inventory
{
	inventory.maxamount 1
	-COUNTITEM
}
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