sndseq

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sndseq

Postby drkstr » Sat Nov 04, 2017 12:57 pm

Hi, I have recently gotten back into editing using gzdoom builder and slade 3. Messing with door sounds have it working but have found that trying to use play soundname does not work, playrepeat playuntildone etc work just fine. Are there limitations on play that I'm not aware of or maybe deprecated ?
Thanks for any input
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Re: sndseq

Postby Nevander » Sat Nov 04, 2017 3:08 pm

Using "play" takes the same name as the others, at least I used the same name in my own mod and they all work. They take the logical name of the sound, not the actual lump name (unless your logical name is also the lump name but I don't do that since I stick with ZDoom's format of type/name). So here's an example:

Code: Select allExpand view
:SpawnThing
   play misc/spawnthing
   nostopcutoff
   attenuation normal
end
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