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wildweasel wrote:Are you forgetting to A_FaceTarget?
SoulBeamAttack:
ZUNM EFEFEFEFEFEFEF 3 A_FaceTarget
ZUNM E 6 A_PlaySound("grunt/sight")
TNT1 A 0 A_Playsound("zombie/beamattack")
ZUNM F 1 A_FaceTarget
ZUNM FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 2 A_CustomMissile("SoulBeam", 32, -7)
ZUNM A 15 A_FaceTarget
Goto See
XASSASSINX wrote:and APPARENTLY they are now using A_SpawnProjectile instead of custom missile. The problem IS because "A_SpawnProjectile" Doens't have the color orange on Slade which means it's not a function.
Graf Zahl wrote:Why should it? Its name is A_CustomMissile, not A_CustomMissileAndFaceTarget.
SoulBeamAttack:
ZUNM EFEFEFEFEFEFEF 3 A_FaceTarget
ZUNM E 6 A_PlaySound("grunt/sight")
TNT1 A 0 A_Playsound("zombie/beamattack")
ZUNM F 1 A_FaceTarget
ZUNM FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 2 { A_FaceTarget(); A_CustomMissile("SoulBeam", 32, -7); }
ZUNM A 15 A_FaceTarget
Goto See
Kinsie wrote:You don't even need to use ZScript, thanks to the magic and wonder of Anonymous Functions.
- Code: Select all • Expand view
SoulBeamAttack:
ZUNM EFEFEFEFEFEFEF 3 A_FaceTarget
ZUNM E 6 A_PlaySound("grunt/sight")
TNT1 A 0 A_Playsound("zombie/beamattack")
ZUNM F 1 A_FaceTarget
ZUNM FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 2 { A_FaceTarget(); A_CustomMissile("SoulBeam", 32, -7); }
ZUNM A 15 A_FaceTarget
Goto See
"Unexpected Token: ')'
XASSASSINX wrote: i tried using the {A_FaceTarget}
A_FaceTarget();
A_FaceTarget;
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