can't see fuzz effect in heretic

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can't see fuzz effect in heretic

Postby wardust » Sun Oct 22, 2017 2:12 am

Hellow! 

I'm trying to see heretic mummys with this effect like spectres with no luck. I don't know if spectre fuzz effect are working in doom game (need to try)

 

In display menu in Gzdoom there are two options i can see, and they are: activate the effect and select what style of effect.

 

The other thing i toched is the gzdoom.pk3. Inside the pk3 i find the zscripts folder and inside the heretic folder with the definition text file i edited: mummy.txt

 

Inside the file, under the gosht def, i paste the definition spectre has (renderer "opfuzzy" alpha 5) over the original "translucency") but ingame nothing change. The gosht mummys are translucents as always they are.

 

Someome can help me?

Regards!
wardust
 
Joined: 22 Oct 2017

Re: can't see fuzz effect in heretic

Postby wardust » Sun Oct 22, 2017 9:01 am

The proper way is not to edit the core definitions, but to replace them with new actors that can be derived from them.

So something like this DECORATE code:

Actor MummySpectre : MummyGhost replaces MummyGhost { RenderStyle Fuzzy }
Actor MummyLeaderSpectre : MummyLeaderGhost replaces MummyLeaderGhost { RenderStyle Fuzzy }

Put these two lines in a file named DECORATE.TXT, and load it alongside Heretic, and you should see that the ghost golems are now fuzzy (regular, solid golems are still opaque as normal).

it's necessary start a new game
wardust
 
Joined: 22 Oct 2017


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