If so, does that mean I have to morph an actor into another actor to change the height of collision with level architecture?
Also, bump:
ZippeyKeys12 wrote:Is it possible to detect multiple simultaneous key-presses inside of InputProcess?
Also is it possible to register an EventHandler while the game is running? I recall seeing ZZYZX mention this, but I can't seem to figure it out.
Any help would be appreciated
EDIT: Also, is it not possible to put a constant array in a struct?
EDIT 5: Can I access a variable in an EventHandler from my StatusBar?
Please let me know if I'm not supposed to do ^