Moderator: GZDoom Developers
Spoiler:EDIT: Nevermind, this part of Phantombeta's respose on the other thread finally got through my skull:
Added a (possibly overly large) note to the wiki page on ZScript functions.the same behaviour as C/C++ regarding uninitialized variables. (i.e. whatever garbage data was in the memory already becomes the variable's value)
ZScript can call ACS scripts in the same way that DECORATE can, and ACS can call methods from a ZScript class using ScriptCall.Xane123 wrote:ZScript looks similar to the source code of GZDoom and it confuses me, so I wouldn't know how to implement it without learning, but can it and ACS interact?
Major Cooke wrote:I've converted D4D over to zscript for those who want to test it out (you'll need to build zdoom yourself unless someone posts one). Load order is as follows (click links to download):
D4DResources.pk3
D4D.pk3
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