Code: Select all
Class SomeMonster: Actor
{
Default
{
BloodType "none"; DamageFactor "PlasmaDamage", 1;
}
In the wiki, I at least found int ApplyDamageFactor(Name damagetype, int damage) (source), but it didn't seem to modify the specified damage factor (perhaps I used it wrong; it has no documentation page).
I know something like damagefactor = 2; is possible, but it would affect all damage types, I think.