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I'm trying to categorize everything I made for my mod for easy access in GZDB. But this piece of code is broken af. No matter how many times I change the category name or load it in GZDB the little prick does not want to show the actor. This is seriously stressing me out. The code we are focusing on is //$Category SEnemies.
Don't know if its slade being stupid or if it is GZDB.
Spoiler:
ACTOR Sensor 2181
{
//$Category SEnemies
Tag "Motion Sensor"
Scale 0.7
+SPAWNCEILING
States
{
Spawn:
SENS O -1
Stop
}
}
Last edited by Graaicko on Sun May 03, 2020 7:00 pm, edited 1 time in total.
1) Did you include properly your custom wad inside resources when loading the map on GZDB? Click the "Add resource" button while opening your map, select desired file (wad/folder structure/pk3) and load it.
OTHERWISE
2) Are you using .wad or .pk3 format?
3) Did you include the actor lump inside a DECORATE text file in case you are using .pk3 and an external file (for example enemies.txt nested inside a folder called actors)?
Last edited by Ozymandias81 on Sun Apr 22, 2018 5:23 pm, edited 1 time in total.
Yes, of course. I am using .pk3. I have another decorate file outside the directories. It contains #include "actors/enemies.txt". enemies.txt contain all the enemy actors, including the rat enemy posted above.
Yeah it does not matter the doom ed numbers. It still won't work. I'm using the R2787 version of GZDB. Don't know if thats what you're looking for but I think something is overwriting something in the .pk3, can't figure out what it is.
Then build up an example wad and post it here, it is too weird what's going on. Afaik your build of GZDB is old, but I am sure that such version had custom entries for GZDB.
Also try the .pk3 alone and check exactly which wads are autoloaded when you test the map from GZDB (open console and use PGUP until you find the start).
SUGGESTION: As for a clean .pk3 project I suggest to move ALL DoomEdNums inside MAPINFO
Ozymandias81 wrote:SUGGESTION: As for a clean .pk3 project I suggest to move ALL DoomEdNums inside MAPINFO
Hey, this problem is occuring again. What would putting these into the MAPINFO look like? Do I just directly paste it from the decorate files into it? Would like an code example.