Rachael wrote:Once Wall Street entered big gaming - that's when the toxic culture started permeating once beloved game studios - leaving them a mere shell of what they once were, effectively turning them into nothing more than cash cows to produce interactive media. Blizzard is probably the best, perhaps even most unfortunate, example of this. (Arguably EA was always toxic to begin with. lol)
In that "oldschool retro fps" age, there was also the dark age of corporately-run gaming communities too. It's far much less now for us than it was in 1997-2008... So many works lost by petty sysop-level backstabbing/reluctancy to run their ads/use their ad-filled file services/using competitor's generously provided mirrors, etc. Doomworld might as well be the sole survivor from that time.