Hexen Player Gib sounds mystery

If it's not ZDoom, it goes here.
User avatar
Posts: 17
Joined: Tue Oct 13, 2020 10:38 am
Location: ACS School

Hexen Player Gib sounds mystery

Post by Telemassacre »

So i've just been wondering, what are the Hexen gib sounds? [FGXDTHx, CLXDTHx, MGXDTHx] How were they made? What was used to make them? All i really know is that there's a faint bone crackling sound in them, but not the other sounds. XDTH1 starts with what sounds like something speaking in a non-human voice [kara-ya-khotch-yay], followed by an echoing squeak. XDTH2 has that same non-human screaming followed by another echoing squeak. XDTH3 sounds like a mix between the non-human and various other sounds [leaves crashing, plant tissue, ect.]
I wonder who or what made those sounds.
User avatar
Posts: 4427
Joined: Sun May 30, 2004 10:16 am
Location: GNU/Hell

Re: Hexen Player Gib sounds mystery

Post by leileilol »

Kevin Schilder made them. also don't underestimate the usage of melons and celery in foley.

See (hear?) also: Take No Prisoners, Mageslayer, Hexen II, Heretic II.
User avatar
Posts: 7302
Joined: Fri Oct 22, 2004 9:22 am
Discord: Find Me...
Twitch ID: thekinsie
Location: MAP33

Re: Hexen Player Gib sounds mystery

Post by Kinsie »

If they're anything like pretty much every other sound in Heretic and Hexen, they'd be a blend of stock sound effects (likely Sound Ideas 6000 Series, like Doom) for the gore accompanied by a Raven employee making mouth sounds for the gasping scream.
User avatar
Posts: 12298
Joined: Tue Jul 21, 2009 12:04 pm
Discord: NeuralStunner#4201
Graphics Processor: nVidia (Modern GZDoom)
Location: capital N, capital S, no space

Re: Hexen Player Gib sounds mystery

Post by NeuralStunner »

"Hey, could you help me get 'in character' for this death gasp?"

"Okay. Uh... Imagine being owned by Activision."


Return to “Off-Topic”