So i've just been wondering, what are the Hexen gib sounds? [FGXDTHx, CLXDTHx, MGXDTHx] How were they made? What was used to make them? All i really know is that there's a faint bone crackling sound in them, but not the other sounds. XDTH1 starts with what sounds like something speaking in a non-human voice [kara-ya-khotch-yay], followed by an echoing squeak. XDTH2 has that same non-human screaming followed by another echoing squeak. XDTH3 sounds like a mix between the non-human and various other sounds [leaves crashing, plant tissue, ect.]
I wonder who or what made those sounds.
Hexen Player Gib sounds mystery
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Re: Hexen Player Gib sounds mystery
Kevin Schilder made them. also don't underestimate the usage of melons and celery in foley.
See (hear?) also: Take No Prisoners, Mageslayer, Hexen II, Heretic II.
See (hear?) also: Take No Prisoners, Mageslayer, Hexen II, Heretic II.
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Re: Hexen Player Gib sounds mystery
If they're anything like pretty much every other sound in Heretic and Hexen, they'd be a blend of stock sound effects (likely Sound Ideas 6000 Series, like Doom) for the gore accompanied by a Raven employee making mouth sounds for the gasping scream.
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Re: Hexen Player Gib sounds mystery
"Hey, could you help me get 'in character' for this death gasp?"
"Okay. Uh... Imagine being owned by Activision."
"GUUUUUUUUAAAAAGHHH!!"
"Okay. Uh... Imagine being owned by Activision."
"GUUUUUUUUAAAAAGHHH!!"
Spoiler: