Anyone find Doom modding hard?

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Anyone find Doom modding hard?

Postby Artman2004 » Sun Apr 04, 2021 3:13 pm

In the past, I've tried making simple Doom maps and DECORATE weapons, and found myself never making a finished product. In maps, I usually find that lots of things in the level don't work. Doors won't move, sectors won't rise/sink, etc. Either that or I run out of ideas of what to put next. Both outcomes lead me to give up on these maps and let them collect digital dust, or just delete them entirely. In terms of weapon mods, at best I produce a non-functioning lump of code, at worst I make absolute nothing.

Does anyone have similar issues?
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Re: Anyone find Doom modding hard?

Postby chopkinsca » Sun Apr 04, 2021 3:50 pm

you know man, I have to agree. Mod making is quite tough. That's why it is only performed by the best of the best. But you don't need to be the best to do any kind of modding. Just be yourself, ya know.
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Re: Anyone find Doom modding hard?

Postby Jarewill » Sun Apr 04, 2021 4:07 pm

Modding is quite hard indeed. Everyone experiences problems with their code and/or maps. (I still have problems wrapping my head around most of ZScript functions for example)
But that's what these forums are for, to get help with the parts that don't work so you can fix them. Especially the scripting / mapping subforums are extremely useful.
The only recommendation I can give is to not give up, try to find motivation for the modding, (for example think how other people will enjoy your mod/map) and don't be afraid to ask questions about the issues you are experiencing.

Coding for Doom has the benefit of being very well documented, (at least DECORATE) I can't count how many times simply googling for a way to do this or that gave me a wiki link to the proper function.
There's also thousands of mods that you can use as reference material. Editing weapons from Realm667 is how I started!
Mapping might also apply here, but I'm far too inexperienced in it to tell.

So, best of luck to you! Editing help subforums are always open for more threads. :D
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Re: Anyone find Doom modding hard?

Postby Cherno » Sun Apr 04, 2021 4:17 pm

Join the Discord to get instant (well, kinda) answers to your modding questions. It means that most of the time, you get a working solution withing minutes instead of haviong to create a forum thread and wait for others to post, and it allows for back-and-forth discussions quickly.
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Re: Anyone find Doom modding hard?

Postby Matt » Mon Apr 05, 2021 2:29 pm

The way Doom mapping and scripting works is this palimpsest of almost 30 years of stuff added on top of stuff spanning nearly the entirety of the single most technologically volatile period in computing history.

I'm always amazed anyone gets it who wasn't there for it in the 90s.
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Re: Anyone find Doom modding hard?

Postby Kappes Buur » Mon Apr 05, 2021 11:33 pm

Matt wrote:I'm always amazed anyone gets it who wasn't there for it in the 90s.

I find quite the opposite to be so.

Early on, during the 90s, it was quite difficult in that one had to find out how to do mapping, editing and altering levels by oneself, mostly. The only surefire way was by experimenting. Editors were basically really simple. Lay down vertices, connect them with linedefs to make sectors, etc. None of that fancy stuff.

Not at all like today, where editors have build-in support for just about anything one can think of to alleviate the heavy lifting, for example to make a door, make stairs, 3D floors, dynamic lights, etc. If one does not want to experiment, then detailed information is readily available through the Wikis or the forums.
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Re: Anyone find Doom modding hard?

Postby Kinsie » Tue Apr 06, 2021 12:41 am

Doom modding isn't the most trivial thing, there's still a few things to learn and wrap your head around, but damned if it isn't a hell of a lot easier than most other engines at this point.
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Re: Anyone find Doom modding hard?

Postby NeuralStunner » Wed Apr 07, 2021 8:38 pm

These days, I don't find it especially hard to just make something... But making something good, yeah, that takes some work. (Like any other creative project.)
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Re: Anyone find Doom modding hard?

Postby ramon.dexter » Mon Apr 19, 2021 8:43 am

I started modding for doom out of pure curiosity, on how exactly doom was made. So I downloaded slade and doom builder 2 and became hooked. Then I started learning decorate, acsz dialogue scripting, and everything else. When the zscript came, I thought it will help me to make even more wonderful things, but it turned out to be mpre complex than I imagined before. So I started learning zscript. And from the late time, I started learning modelling in blender.
So I can say doom modding isn't that hard, at least for me. But, what I find hard, is to actually think up way of doing something that is correct in doom coding, or what is possible to make in a map.
But looking at the doomworld forums, from the completely basic questions there, I can say doom modding is actually hard and complicated for people who have only user experience with computers. Like, for anyone with zero computer knowledge is installation of program a task beyond his skills. So, imagine what modding a game is for this one. Rocket science. So this question is hard to answer, considering who will be doing it.
But I'm looking simply at the technical aspect. There is also the creative side. And the creative process is especially hard. To make something good and original is quite hard and tedious process.
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