Does the dynamic lighting in this reallife pic look similar?

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invictius
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Does the dynamic lighting in this reallife pic look similar?

Post by invictius »

There seems to be no transition when on the border between colors, is it because of them being bulbs? Is the lighting in zdoom 360 degrees

[imgur]https://imgur.com/2kc2n4c[/imgur]
Last edited by Rachael on Sat Apr 25, 2020 2:14 pm, edited 1 time in total.
Reason: corrected imgur tag
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Redneckerz
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Re: Does the dynamic lighting in this reallife pic look simi

Post by Redneckerz »

invictius wrote:There seems to be no transition when on the border between colors, is it because of them being bulbs? Is the lighting in zdoom 360 degrees

[imgur]https://imgur.com/2kc2n4c[/imgur]

I am going to answer this in steps:
  • Does the dynamic lighting in this real life pic look similar? - Well, assuming you mean how GZDoom does it, the lights are too overly bright - Dynamic lights have a visible corona and cone. It is seen here aswell, but far too intense, almost like you are applying excessive bloom here.
  • I am not sure what is mean't with ''No transition on the border between colors'' - Judging by the screenshot, even though through the briteness its not fully visible, but the light has a fallout/falloff effect - Gradually losing intensity. As it should, because its a real life light. :)
  • There is a transition effect, but the shape of a bulb does make lights travel differently.
  • I believe dynamic lights are applied in-world, as in, they aren't sprite based. So static colored animated lights display as they should no matter what.

Btw, the blue light does look cool though from that angle - Like a blue explosion of some sorts.
invictius
Posts: 390
Joined: Fri Aug 03, 2012 6:44 am

Re: Does the dynamic lighting in this reallife pic look simi

Post by invictius »

Redneckerz wrote:
invictius wrote:There seems to be no transition when on the border between colors, is it because of them being bulbs? Is the lighting in zdoom 360 degrees

[imgur]https://imgur.com/2kc2n4c[/imgur]

I am going to answer this in steps:
  • Does the dynamic lighting in this real life pic look similar? - Well, assuming you mean how GZDoom does it, the lights are too overly bright - Dynamic lights have a visible corona and cone. It is seen here aswell, but far too intense, almost like you are applying excessive bloom here.
  • I am not sure what is mean't with ''No transition on the border between colors'' - Judging by the screenshot, even though through the briteness its not fully visible, but the light has a fallout/falloff effect - Gradually losing intensity. As it should, because its a real life light. :)
  • There is a transition effect, but the shape of a bulb does make lights travel differently.
  • I believe dynamic lights are applied in-world, as in, they aren't sprite based. So static colored animated lights display as they should no matter what.

Btw, the blue light does look cool though from that angle - Like a blue explosion of some sorts.


I'll try turning the brightness down a bit, but I think it's mainly the camera causing it.
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Redneckerz
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Posts: 970
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Re: Does the dynamic lighting in this reallife pic look simi

Post by Redneckerz »

invictius wrote:
Redneckerz wrote:
invictius wrote:There seems to be no transition when on the border between colors, is it because of them being bulbs? Is the lighting in zdoom 360 degrees

[imgur]https://imgur.com/2kc2n4c[/imgur]

I am going to answer this in steps:
  • Does the dynamic lighting in this real life pic look similar? - Well, assuming you mean how GZDoom does it, the lights are too overly bright - Dynamic lights have a visible corona and cone. It is seen here aswell, but far too intense, almost like you are applying excessive bloom here.
  • I am not sure what is mean't with ''No transition on the border between colors'' - Judging by the screenshot, even though through the briteness its not fully visible, but the light has a fallout/falloff effect - Gradually losing intensity. As it should, because its a real life light. :)
  • There is a transition effect, but the shape of a bulb does make lights travel differently.
  • I believe dynamic lights are applied in-world, as in, they aren't sprite based. So static colored animated lights display as they should no matter what.

Btw, the blue light does look cool though from that angle - Like a blue explosion of some sorts.


I'll try turning the brightness down a bit, but I think it's mainly the camera causing it.

If that's the case then the point of this topic became meaningless.

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