Enjay wrote:Ah Requiem:AA. I got quite a kick out of that game. I mean, it's flawed - very in places - but I did enjoy it. I really liked the visuals: not so much the hellish stuff (standard game blood and guts hell - though quite inventively presented) but I really liked the design of some of the "real world" stuff. I thought that the guards/future cops (or whatever) had a really good look to them.
The combination of weaponry and angelic abilities was done nicely too I thought.
leileilol wrote:Texture shadows were rather inefficient for the time with most video cards having slow memory bandwidth for texture uploads however (especially "godly" "futureproof" 3dfx Voodoo2 SLI setups where this is double worse - don't buy the inflated benchmark BS from retro youtubers), and the technique isn't exactly new either - Terminal Velocity had this!
leileilol wrote:Quake3's "full monty" of shadows is a really buggy stencil shadow implementation that's not much better than the hack that was in GLQuake. Even that attempt at volumetric shadows, because doing it off averaged lightgrid directions just makes the shadow inconsistent and jump everywhere. There's no texture shadows because id Tech 3 was designed to avoid bandwidth stalls (hence no lightmap updates from dynamic lights).. You can feel Carmack's frustration in there being channeled to some other game that's probably an obligatory for this thread....
leileilol wrote:If you want to see super shadow tech in 1999, you'll probably want to play Nocturne (another good game for this thread), or check out the Seed demo (game never finished, dev cycle was so long it was originally a "Quake killer").
Xim wrote:Oh I got one or more, I've never been able to get into any Command and Conquer game after Red Alert 2. I feel like once they went full 3d they lost some kind of charm they had, the games felt too different. Generals, RA3 and Tiberium Wars are all decent games, I just can't seem to get into them. CnC 4, however was so bad it killed the franchise until the classic remaster came out, so that why I haven't play that one.
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