Doom Eternal E3 2019 Thread
Posted: Mon Jun 10, 2019 9:37 pm
I know what I'm getting this Christmas, hehehe.
They've explicitly said you'll be visiting Hell, Heaven and other environments like the Sentinel Homeworld. The hows and whys aren't entirely known yet, but I highly doubt diplomacy is involved on either side.Nems wrote:I'm still really iffy on the story trailer, to be honest. I've watched it a few times and I'm aware that there's a part in it that could be interpreted a number of ways but the fact that one of those ways is "Doomguy pulls a Kratos and decides to fight Heaven too" really doesn't sit well with me. Aside from it being an edgecringe direction to take in general, I don't see Doomguy as the kind of protagonist who would do that. Would he fight and even kill rogue angels who were a threat to humanity? Yeah, I absolutely think he would. However, unless Heaven pulled a Hell for whatever pants-on-head reason, Doomguy going to war against Heaven like he's been doing against Hell makes no sense and feels more like a forced attempt to make the Doomslayer """edgy""".
The voice about "bringing the Heavens down" could be a rebuilt super-Hayden speaking and maybe Hayden's idea of "heavens" is different from what the general accepted understanding we have of it. One of the collector's edition bonuses has a "Gift of Argent Power" lithograph and maybe for Hayden and the UAC Argent Power and those who offered it are revered somehow and that reverence could have an angelic/heavenly association to it despite not being literal. I don't know. I need to brush up on Doom 2016's lore about Argent power in that regard.
In any event, I'm just speculating on what limited info I have from the story trailer and I ain't particularly thrilled that the "Doomguy pulls a Kratos" spin is one possibility of where the story is going.
It doesn't look like Anthem, it looks like more Doom 2016 with more options (both for combat and for movement). It sounds like they've really doubled down on the fight-to-resupply mechanics from the previous game - glory kills give health and chainsaw gives ammo like before, while flamethrowing a dude and shooting him makes him spray armor everywhere and melee hits apparently charge up an area-of-effect super-melee.dpJudas wrote:Looks like yet another boring outdoor shooter to me. Also reminds me a little of Anthem's monsters: bullet sponges where you kill them by holding down the fire button. The Doom equivalent of fighting barons with the chaingun. I really hope that video isn't representative of the overall gameplay.
It's interesting just how much they're switching from their 2016 redesigns to adapting the old designs to the new visual style. I haven't seen it myself, but apparently the New Mancubus even has the skin-melting death sequence.nologyn wrote:At least, they remade cyberdemon to look like classic one.
A lot of the Doom 2016 "style" entails combat in closed off "skate park" style arenas connected together by more traditional, semi-linear corridor sequences (which seem to be a lot more platformer-y in the new game). There are some exceptions, though - the Foundry level in Doom 2016 is quite a bit more open then the rest of the game, setting you three objectives and leaving you to it.Enjay wrote:It looks much more like a modern evolution of the original games than anything else has (cyberdemon should be bigger though ). So that's good but nearly everything I have seen gameplay-wise has involved running and jumping around in a fake expansive (I.e. actually limited) open air arena map. I haven't seen any creeping around through tech bases or any other similar setting.
It'll also be made available using Bethesda's own launcher, and I believe physical copies of the game will use that. Granted, the Bethesda launcher suuuuuuucked the last time I used it for the Quake Champions beta, but you pick your fights.Enjay wrote:However, given that it will be distributed by the user-invited adware/spyware system known as Steam, I won't be playing it anyway.
If you don't mind going into further detail, I'm genuinely curious and want to know more as to how this possible premise/plot/story is that.Matt wrote:Bringing down a paganized "Heaven" like that isn't even edgy, just vaguely subliminally quasi-Protestant.
Double dpJudas.dpJudas wrote:Looks like yet another boring outdoor shooter to me. Also reminds me a little of Anthem's monsters: bullet sponges where you kill them by holding down the fire button. The Doom equivalent of fighting barons with the chaingun. I really hope that video isn't representative of the overall gameplay.
I don't think it will be a massive cringe for most. It's not even that for me. It just doesn't look like what I enjoy most about Doom. I always enjoyed the sci-fi shooter aspect of it rather than the hellscape stuff. But if the battles are scripted area-like ones, that is a big turn off. Boring!Matt wrote:After Nems' and Enjay's comments I clicked the vids expecting MASSIVE CRINGE but this wasn't bad at all... best to think of it more as modern high-fantasy interdimensional stuff with no religious undertones whatsoever. Bringing down a paganized "Heaven" like that isn't even edgy, just vaguely subliminally quasi-Protestant.