Blood: Fresh Supply (Blood remaster) RIP 2019-2019

If it's not ZDoom, it goes here.

Re: Blood: Fresh Supply (Blood remaster)

Postby Enjay » Thu May 09, 2019 5:26 pm

Nash wrote:Enjay, it's in C:\Users\<your user id>\AppData\Roaming\Nightdive Studios\Blood EX\kexengine.cfg. The only interesting thing I found in there that's not in the menu is motion blur. No texture filtering.


Found it, thanks. Not quite sure why a search for "blood" in my appdata folder didn't pick it up though. I should have thought to look for a Nightdive folder. You're right, there doesn't seem to be much of interest in there though.
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Re: Blood: Fresh Supply (Blood remaster)

Postby Kinsie » Thu May 09, 2019 7:26 pm

GAA1992 wrote:I swear those things wait for me to be low on money to come =p

I'll throw my wallet on the screen as soon as the Steam version gets out, if it does.

I suppose this has all the missions and extras from the other packs, right?

Yes, the Cryptic Passage stuff is implemented as an Addon in the options menu.
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Re: Blood: Fresh Supply (Blood remaster)

Postby GAA1992 » Thu May 09, 2019 8:48 pm

Oh, thanks Kinsie!

Definetely this is a good sign, i don't want to be too optimistic, but MAYBE in a remote future we'll get the source code and, a proper source port for Blood. This is just a dream, after all. =p
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Re: Blood: Fresh Supply (Blood remaster)

Postby Jeimuzu73 » Thu May 09, 2019 10:07 pm

This looks nifty, but I think the sequel needs a remaster/remake even more.
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Re: Blood: Fresh Supply (Blood remaster)

Postby Kinsie » Thu May 09, 2019 11:47 pm

GAA1992 wrote:Oh, thanks Kinsie!

Definetely this is a good sign, i don't want to be too optimistic, but MAYBE in a remote future we'll get the source code and, a proper source port for Blood. This is just a dream, after all. =p

A lot of the game code (actors, weapons etc.) has been externalised into plaintext scripts in the KPF file (which is just a zip file, like a PK3). So if you wanna get under the hood and make Brutal Blood: Now With Even More Unfair Hitscanners, there you go.
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Re: Blood: Fresh Supply (Blood remaster)

Postby StroggVorbis » Fri May 10, 2019 1:35 am

@Enjay

I know it has been solved, but in the future I'd recommend Everything, it's a freeware tool that completely obsoletes Windows Search, it's faster and it really does find everything, I haven't looked back since :P

https://www.voidtools.com

@Kinsie

I wish more games would do this. The only ones that come to mind right now are Doom 3, Quake 4, the S.T.A.L.K.E.R. series, Turok EX obviously and of course GZDoom :P
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Re: Blood: Fresh Supply (Blood remaster)

Postby Wereknight » Fri May 10, 2019 5:27 am

Ah, finally... so we would see new Civvie Pro Blood episode with this.
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Re: Blood: Fresh Supply (Blood remaster)

Postby wildweasel » Fri May 10, 2019 10:42 am

GAA1992 wrote:Oh, thanks Kinsie!

Definetely this is a good sign, i don't want to be too optimistic, but MAYBE in a remote future we'll get the source code and, a proper source port for Blood. This is just a dream, after all. =p

I wonder what isn't "proper" about this port?
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Re: Blood: Fresh Supply (Blood remaster)

Postby Enjay » Fri May 10, 2019 12:04 pm

DabbingSquidward wrote:https://www.voidtools.com

Thanks, generally, I actually find the Win10 file indexing and search capabilities quite good, but they do let me down every now and again, so I'll definitely give this a try.


It does amuse me, however, that their statement that 'Everything' uses "very little system resources" is backed up by memory and disc space figures that are far higher than were available on my first PC in total. Things move on. :)

wildweasel wrote:I wonder what isn't "proper" about this port?

It lacks the classic horrible Build mouse movement? ;)
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Re: Blood: Fresh Supply (Blood remaster)

Postby Xim » Fri May 10, 2019 12:56 pm

I missed out on playing Blood. I'll have to pick this up once it goes on sale.
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Re: Blood: Fresh Supply (Blood remaster)

Postby NeuralStunner » Fri May 10, 2019 2:28 pm

Problems so far:
  • Refuses to change video mode ingame, so I had to edit the config file.
  • The Build keybind menu has always been shite. (You can't easily clear a binding, and it doesn't unbind other actions if you use the same key.)
  • Can't disable auto-run by default. Bad.
  • View pitch lock makes vertical combat (E.G. shooting down from a window) really frustrating. Might be unavoidable since it switches to the Y-sheared render mode on the fly?

Anyone know about replacing tiles in Kex yet? I really need a different crosshair...


Other than that, it's the same old kick-in-the-crotch difficult game. :P
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Re: Blood: Fresh Supply (Blood remaster)

Postby GAA1992 » Fri May 10, 2019 4:19 pm

wildweasel wrote:I wonder what isn't "proper" about this port?


Well i just stated that with the mod scene in my head, really. Maybe this is a start of a big throwback to the game, after all.

Not that i am really planning to create, as Kinsie said, "Brutal Blood" Or "Doom in Blood!" =p

Enjay wrote:It lacks the classic horrible Build mouse movement? ;)


Now this i can't disagree, i'm also part of the "BUILD Mouse haters" club.
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Re: Blood: Fresh Supply (Blood remaster)

Postby StroggVorbis » Sat May 11, 2019 2:05 am

@NeuralStunner

-For me, no matter which graphic option I changed, as soon as I hit apply changes, I got a permanent black screen. I opened the task manager with ctrl+alt+del and from there on tabbed back into the game without problems.

-To unbind a key, press the same one that's already bound. e.g. to unbind W, press W.

-There's a toggle run option in the input settings, defaults to capslock.

Hope I could help :P
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Re: Blood: Fresh Supply (Blood remaster)

Postby Toberone » Sat May 11, 2019 4:42 pm

Playing this for the first time, its fun but these hitscan cultists are god damn brutal. Might have to play on easy :/
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Re: Blood: Fresh Supply (Blood remaster)

Postby leileilol » Sat May 11, 2019 4:44 pm

All I can say from observing footage and screenshots is that I don't like how all those fire sprites get shaded down to gray when they should be fullbright...
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