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Unbiased rendering vs GZDoom
Posted: Mon Nov 05, 2018 3:17 pm
by Darkcrafter
Here I'm starting the thread for you to compare what Doom would look like if rendered using an unbiased rendering and compare with what GZDoom comes up.
Re: Unbiased rendering vs GZDoom
Posted: Mon Nov 05, 2018 3:59 pm
by Nash
Re: Unbiased rendering vs GZDoom
Posted: Tue Nov 06, 2018 6:09 am
by Darkcrafter
Wow! That's a nice improvement! Are those lights done like in quake or applied via shaders?
Re: Unbiased rendering vs GZDoom
Posted: Tue Nov 06, 2018 6:21 am
by Nash
Darkcrafter wrote:Wow! That's a nice improvement! Are those lights done like in quake or applied via shaders?
Like Quake, Unreal Engine etc. It's a separate program (which is a heavily modified ZDBSP nodebuilder) that generates the lightmaps. This is part of an experimental branch of GZDoom that is still under early development.
Re: Unbiased rendering vs GZDoom
Posted: Tue Nov 06, 2018 12:24 pm
by Darkcrafter
The saviour! Does it work with 3d floors?
Re: Unbiased rendering vs GZDoom
Posted: Tue Nov 06, 2018 1:12 pm
by SamVision
I'm biased towards unbiased rendering.
Re: Unbiased rendering vs GZDoom
Posted: Tue Nov 06, 2018 3:28 pm
by Gez
Darkcrafter wrote:The saviour! Does it work with 3d floors?
Yes.
Re: Unbiased rendering vs GZDoom
Posted: Wed Nov 07, 2018 10:09 am
by Darkcrafter
It's nice to see the progress is on go here guys
Re: Unbiased rendering vs GZDoom
Posted: Wed Dec 26, 2018 1:35 pm
by Darkcrafter
Merry Christmas guys, how are the things coming along?
Re: Unbiased rendering vs GZDoom
Posted: Wed Dec 26, 2018 2:07 pm
by dpJudas
This is currently on hold - I sort of lost the motivation.
Re: Unbiased rendering vs GZDoom
Posted: Wed Dec 26, 2018 2:10 pm
by Darkcrafter
Still nice to see somebody does something towards lighting!