Unbiased rendering vs GZDoom

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Unbiased rendering vs GZDoom

Postby Darkcrafter » Mon Nov 05, 2018 4:17 pm

Here I'm starting the thread for you to compare what Doom would look like if rendered using an unbiased rendering and compare with what GZDoom comes up.
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Re: Unbiased rendering vs GZDoom

Postby Nash » Mon Nov 05, 2018 4:59 pm








Not unbiased but GZDoom is sort of heading there... maybe... (without the radiosity though)
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Re: Unbiased rendering vs GZDoom

Postby Darkcrafter » Tue Nov 06, 2018 7:09 am

Wow! That's a nice improvement! Are those lights done like in quake or applied via shaders?
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Re: Unbiased rendering vs GZDoom

Postby Nash » Tue Nov 06, 2018 7:21 am

Darkcrafter wrote:Wow! That's a nice improvement! Are those lights done like in quake or applied via shaders?


Like Quake, Unreal Engine etc. It's a separate program (which is a heavily modified ZDBSP nodebuilder) that generates the lightmaps. This is part of an experimental branch of GZDoom that is still under early development.
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Re: Unbiased rendering vs GZDoom

Postby Darkcrafter » Tue Nov 06, 2018 1:24 pm

The saviour! Does it work with 3d floors? :mrgreen:
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Re: Unbiased rendering vs GZDoom

Postby SamVision » Tue Nov 06, 2018 2:12 pm

I'm biased towards unbiased rendering.
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Re: Unbiased rendering vs GZDoom

Postby Gez » Tue Nov 06, 2018 4:28 pm

Darkcrafter wrote:The saviour! Does it work with 3d floors? :mrgreen:

Yes.
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Re: Unbiased rendering vs GZDoom

Postby Darkcrafter » Wed Nov 07, 2018 11:09 am

It's nice to see the progress is on go here guys :D
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Re: Unbiased rendering vs GZDoom

Postby Darkcrafter » Wed Dec 26, 2018 2:35 pm

Merry Christmas guys, how are the things coming along? :geek:
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Re: Unbiased rendering vs GZDoom

Postby dpJudas » Wed Dec 26, 2018 3:07 pm

This is currently on hold - I sort of lost the motivation.
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Re: Unbiased rendering vs GZDoom

Postby Darkcrafter » Wed Dec 26, 2018 3:10 pm

Still nice to see somebody does something towards lighting!
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