Re: Doom 3 running on Windows 98 with a 3dfx Voodoo 2
Posted: Sat Sep 15, 2018 1:08 am
Most of id games using idtech with hardware renderer are OpenGL only, no DirectX renderer, until idtech7(DooM Eternal), which will Vulkan only.
Discussion about ZDoom
https://forum.zdoom.org/
Google GPL'd SwiftShader and made both the OpenGL and D3D9 components open source. They did it because they were frustrated with Mesa and was unhappy with how it performed for Chrome/Chromium, so naturally SwiftShader is now included in all copies of Google Chrome. At least, their relevant parts of it are, anyway.leileilol wrote:a D3D9 software renderer isn't going to work with an OpenGL game...
It might, if you use a more recent version. But I don't think SwiftShader will even run on Windows 98, to be honest.kingdomakrillic wrote:Shame that SwiftShader doesn't work with Doom 3. I was hoping to combine the Voodoo 2 mod's graphics downgrades with affline texture mapping.