Doom 3 running on Windows 98 with a 3dfx Voodoo 2

If it's not ZDoom, it goes here.
User avatar
PlayerLin
Posts: 581
Joined: Sun Nov 11, 2007 4:20 am
Graphics Processor: nVidia with Vulkan support
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Contact:

Re: Doom 3 running on Windows 98 with a 3dfx Voodoo 2

Post by PlayerLin »

Most of id games using idtech with hardware renderer are OpenGL only, no DirectX renderer, until idtech7(DooM Eternal), which will Vulkan only.
User avatar
Rachael
Posts: 13561
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Doom 3 running on Windows 98 with a 3dfx Voodoo 2

Post by Rachael »

leileilol wrote:a D3D9 software renderer isn't going to work with an OpenGL game...
Google GPL'd SwiftShader and made both the OpenGL and D3D9 components open source. They did it because they were frustrated with Mesa and was unhappy with how it performed for Chrome/Chromium, so naturally SwiftShader is now included in all copies of Google Chrome. At least, their relevant parts of it are, anyway.

Google does not develop SwiftShader any further beyond the GLES portions used by Chromium, but it still works.
kingdomakrillic wrote:Shame that SwiftShader doesn't work with Doom 3. I was hoping to combine the Voodoo 2 mod's graphics downgrades with affline texture mapping.
It might, if you use a more recent version. But I don't think SwiftShader will even run on Windows 98, to be honest.
Post Reply

Return to “Off-Topic”